//---------------------------
//Soundscapes for ge_siberia_cc2
//                  by CCsaint10
//---------------------------




//----------------------------------------------------------------------
"ge_surface1.secret"
//----------------------------------------------------------------------

{

	"dsp" "8"
	"soundmixer""GE_NoMusic"


		"playlooping"
		{
			"wave"		"ambient/deus_ex.mp3"
			"volume"	"1"
			"pitch"		"100"
		}
}

//----------------------------------------------------------------------
"ge_surface1.photo"
//----------------------------------------------------------------------

{

	"dsp" "8"
	"soundmixer""GE_NoMusic"


		"playlooping"
		{
			"wave"		"ambient/photograph.mp3"
			"volume"	"1"
			"pitch"		"100"
		}
}
//----------------------------------------------------------------------
"ge_surface1.outside"
//----------------------------------------------------------------------


{

	"dsp" "20"


		"playlooping"
		{
			"wave"		"ambient/levels/canals/windmill_wind_loop1.wav"
			"volume"	".5"
			"pitch"		"100"
		}


		"playrandom"
		{
			"time"		"10,15"
			"volume"	".4,.7"
			"pitch"		"100"
		
			"rndwave"
			{
				"wave"	"ambient\wind1_sand.wav"
				"wave"	"ambient\wind2.wav"
				"wave"	"ambient\wind3.wav"
				
			}
		}
}


//----------------------------------------------------------------------
"ge_surface1.satellite"
//----------------------------------------------------------------------
{

	"dsp"	"4"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/cargo_hold2.wav"
		"volume"	".7"
		"pitch"		"100"		
	}
	"playlooping"
	{
		"wave"		"ambient/atmosphere/corridor.wav"
		"volume"	".5"
		"pitch"		"100"
	}
	"playrandom"
	{
		"position"	"random"
		"time"		"5,10"
		"volume"	".2,.5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/rustypipes1.wav"
			"wave"	"ambient/materials/rustypipes2.wav"
			"wave"	"ambient/materials/rustypipes3.wav"
		}
	}
	"playrandom"
	{
		"position"	"random"
		"time"		"15,25"
		"volume"	".2,.5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"
		}
	}
}
//----------------------------------------------------------------------
"ge_surface1.hut"
//----------------------------------------------------------------------
{
	"dsp"	"17"

	"playlooping"
	{
		"wave"		"ambient/atmosphere/town_ambience.wav"
		"volume"	".5"
		"pitch"		"100"		
	}

	"playrandom"
	{
		"time"		"1,2"
		"volume"	".2,.5"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient\wind\wind_moan1.wav"
			"wave"	"ambient\wind\wind_moan2.wav"
			"wave"	"ambient\wind\wind_moan4.wav"
		}
	}

	"playrandom"
	{

		"time"		"10,15"
		"volume"	".5,1"
		"pitch"		"100"

		"rndwave"
		{
			"wave"	"ambient/materials/wood_creak1.wav"
			"wave"	"ambient/materials/wood_creak2.wav"
			"wave"	"ambient/materials/wood_creak3.wav"
			"wave"	"ambient/materials/wood_creak4.wav"
			"wave"	"ambient/materials/wood_creak5.wav"
			"wave"	"ambient/materials/wood_creak6.wav"



		}
	}

}


